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Gui Gui Gumdrops
Tuesday, 15 July 2008
I pushed out a patch yesterday with a massive ammount of GUI updates. Next weeks client update will include another significant push of GUIs that represent the bulk of the client side alterations for the next phase of codebase. I am hoping that in the near future I'll have converted all of the hardcoded zone, npc and item information into dynamic, menu driven toolsets that can be run by WorldMasters on the developer server.

What does this mean? The short version is that pretty much anyone can be given the WM Toolkit and have access to create or modify world content with zero coding or scripting knowledge. This is a massively powerful step to allow Worldmasters access to the game so they can start adding content as they see fit.
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Whats the long version on this story?...
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The First World Screenshot
Monday, 10 December 2007
Well I some how managed to find time (between being sick as a dog with the flu, finishing my home reno project for the wife and running some technical service calls) to get the world spawning alpha system running. The GUIs are still a little screwy but they are a work in progress and will evolve as the gameplay gets moulded.

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Card Overlays Working
Thursday, 06 December 2007
Great output changes since my adjustment to the GUI elements. At this point now I have the overlay code working fantastically. Here is a quick shot of the new 5 card interface with the overlays active.

Sorry for the quality of the screenshot I had to crop and compress the width quite a bit to get it to fit on the main website screen.
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Newsflash
Alot of changes are in the works. I don't have the time (or space) to try and explain them all here but suffice to say the entire project has undergone a significant revamping.

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Dev Snapshots

 

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