It's Your World Now!

Come join the adventure today

Frequently Asked Questions

Can I play today:

“Soon”! (We really hope) We have run several internal closed testing sessions to get the world servers stabilized. The core game subsystems are in place and working as intended. Currently the team is working on content to make the playable world more exciting and fun. After all, it’s all about the player experience!

What stage of development are you in:

Closed Alpha is the short answer. Based on the industry in general though, we have a lot of the core game mechanics working well and our current focus is on content and adding unique feature sets to the game.

How big is the development team:

Very small. Flybynight Studios has been a one to two person operation since it’s inception in early 2003. Passionate gamers who wanted to “build a better mouse trap” got us to where we are today. Lot’s of people have come and gone over the years and the journey has been amazing. Check out our help wanted section or join us in discord if you want more details on what skillsets we are looking for and if you are really interested in seeing us grow.

Will this game ever release:

Sure, when it’s fun. Releasing a steaming pile of garbage that ends up as just another failed indie MMO is not an option for us. We have invested tens of thousands of person hours (yes these are all documented) to get us where we are at today and we will keep driving forward to improve what we have. When the player experience is fun, we’ll make sure to announce our release to the world. Until then we do intend to push hard to get to public play testing in 2021.

Aakrana: Fungal Swamp

Check out our latest development videos!

Ya that’s right, we don’t just pretend to be working on the next big indie MMO, we did it and we’ve got the videos to prove it! Check out our YouTube channel and see what the world looks like.

YouTube

Developer Updates:

Bare with us please as me migrate our old dev blogs and more importantly, start posting new ones!

A Great Beginning

Wow would you look at that. Just over a month since the last dev blog and here we are again. Crazy! I had an ambitious goal to try and release[…]

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January 1, 2020 0

Futures so bright…

I’m just going to stop apologizing for the delays between dev updates… Trying to find Balance between family life, an incredibly demanding work environment and some development cycles often means[…]

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November 28, 2019 0

Soldiering On!

Sorry it’s been so long since the last update guys. Really appreciate the folks reaching out with offers to help and support. I generally try and ensure when I post[…]

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May 24, 2019 0